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Shot 01 Final
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Shot 01 Line Pass
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Shot 01 Greybox
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Shot 02 Final
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Shot 02 Line Pass
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Shot 02 Greybox
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Shot 03 Final
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Shot 03 Line Pass
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Shot 03 Greybox
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Big Props
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Small Props
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Schematic
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Moodboard
Here is the result from a workshop demo made for my second year game art bachelor mostly. Subject is to make a rooftop design for a slightly futuristic bar for several locations, potentially for a kind of game hub for a fictive project. Obviously my example takes place in Paris with some kind of Art Nouveau overall look. Process is to design props first, modeling them in Blender roughly, generate a greybox render and a freestyle pass to extract a basic line. Then go into Photoshop to composite and refine the line, and make another pass of indirect color, photobashing and stuff.