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Final shot.
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Blender Cycles render
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Other test shots.
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Base material work
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Clay render
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Base sculpt in Oculus Medium
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Process GIF
Poly 3D model
A little hommage to Thomas Pesquet, a French astronaut, by making this spacestation, which seems a bit far from earth. Base sculpt made in Oculus Medium in VR. Final sculpt, texturing and compositing in Blender. Last tweaks in Photoshop. Loved this workflow.