Final shot.
Blender Cycles render
Other test shots.
Base material work
Clay render
Base sculpt in Oculus Medium
Process GIF
Poly 3D model
A little hommage to Thomas Pesquet, a French astronaut, by making this spacestation, which seems a bit far from earth. Base sculpt made in Oculus Medium in VR. Final sculpt, texturing and compositing in Blender. Last tweaks in Photoshop. Loved this workflow.